Annihilated Characters: Who the Five Survivors Are
Meet Annihilated's characters: the Hero, Mage, Warrior, Priest and the Soldier you play, what each lost, and how their dialogue defines the tone.
Quick answer: Annihilated has five named roles rather than personal names: the Hero, Mage, Warrior, Priest and Soldier. Four are the broken hero's party you can carry; the Soldier is the rescue party's last survivor and the character you control. Each role lost something that defined it.
The game's choice to use titles instead of names is deliberate. You are not meeting people called Alex or Mira. You are meeting the Hero, the Mage, the Warrior and the Priest, and the title is the thing the dungeon took away.
Who are the five characters?
| Character | Role | What they lost | Combat identity |
|---|---|---|---|
| Soldier | The player, last survivor of the rescue party | The rest of the rescue party | Your cards and decisions |
| Hero | Leader of the missing party | Speech beyond yes and no | Shrugs off death |
| Mage | The party's spellcaster | Magic, but not knowledge | Information and callouts |
| Warrior | The party's fighter | Their body, now a doll | Aggression |
| Priest | The party's healer | Their old faith, now the Great One | Strongest healing |
The first four are the partners you choose between. The Soldier is the one doing the choosing.
What is the Hero like?
The Hero is the party's leader and the emotional center of the premise. The Hero can say yes and no, and can shout "YES!!!!!!!!!!!!!!!!!!" with enough force to carry a scene. Everything else has to be inferred.
That constraint makes the Hero the most ambiguous character in the game. A one-word answer can be read as agreement, exhaustion or warning, and the route lets you decide which. The character design leans into it: a battered, quiet figure who lets the party talk around them.
The Hero's combat identity is survivability. The store's line is that the Hero shrugs off death, which is both a mechanic and a characterization: this is someone who keeps standing when they should not.
What is the Mage like?
The Mage is the party's scholar, stripped of the power that made the role useful. The knowledge remains, and so does the dry humor. The demo line, "It's fine. Calm down, you're lucky it isn't an instant death trap, right?", is a complete character summary: calm, morbid, and trying to keep everyone functional.
The Mage's design reads as someone who used to be the smartest person in the room and is now the smartest person in the room with no way to act on it. The route is about expertise without agency.
What is the Warrior like?
The Warrior is a soul in a doll. The route plays that for dark comedy, but the design is doing real work: a cute body with a warrior's instincts creates instant visual dissonance, and the dialogue refuses to let the Warrior be harmless.
The demo line, "Soldier. Should we kill this one?", is funny because it is asked politely and terrifying because it is sincere. The Warrior's combat identity is aggression, which fits a character who has nothing left to lose physically.

What is the Priest like?
The Priest is the party's healer, and the most unsettling character in the demo. The faith that defined the role has moved to the Great One, and the Priest speaks about it with warmth rather than menace.
The demo line, "That guidance I felt in that instant, that is the power of the great one I believe in", is the tone in one sentence. The Priest is not lying and not gloating. The horror is that the kindness is real.
The Priest's combat identity is the strongest healing in the game, which makes the route the easiest to recommend mechanically and the hardest to trust narratively.
Who is the Soldier?
The Soldier is the last survivor of the rescue party sent after the hero's party. The dialogue boxes label this character Soldier, and the store describes the role as the player's. The Soldier has no special power; the edge is persistence.
That is why the game's death loop works thematically. The Soldier keeps getting back up, the dungeon keeps charging for it, and the Curses are the receipts.
How do the characters relate to each other?
They were a party before the dungeon. The Hero led, the Mage advised, the Warrior fought, and the Priest healed. The dungeon took one thing from each, and the route you choose decides which of those losses you get to understand.
The other three are still present in the story even when they are not your partner. The game does not pretend they vanish; it makes you live with the choice.
The characters are named by their roles because the dungeon stripped the roles away. Pay attention to who still acts like their title and who does not.
Official source: Annihilated on Steam ↗
Are there other characters?
The store and demo material focus on the five. Enemies such as Goblins, Kobolds and The Outcast are threats rather than characters. No other named cast has been published, and this page avoids inventing one.
If the full game introduces more named figures, they are route content and belong in the route guides rather than here.
Which character should you follow first?
The partner tier list→ ranks them for first-run comfort: Priest, Hero, Mage, Warrior. The partners guide→ explains what each route is about.
For a first run, pick the character whose loss you find most interesting. The game is short enough per route that the "wrong" pick costs six hours, not a whole library.
FAQ
Do the characters have names?
The game uses titles: Hero, Mage, Warrior, Priest and Soldier. No personal names have been published.
Who is the protagonist of Annihilated?
The Soldier, the last survivor of the rescue party. The player controls this character and chooses which partner to carry.
Is the Hero male or female?
The store does not specify. The characters are defined by role and loss rather than by stated gender.
Can you play as the other characters?
No. You play the Soldier and carry one partner. The other four are route characters, not playable protagonists.

